The Co-op multy in POE2 is currently frustrating
The multiplayer in POE2 is currently frustrating. Not being able to resurrect your teammate is an excessive drawback, non-map owners are too penalized, and the monster scaling is too high. This makes group play unappealing and even disadvantageous, which is a real shame. I really wish I could play with my friends without feeling indebted to them for the time they spend with me or vice versa.
Last bumped on Jan 9, 2025, 8:15:59 AM
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This.
We've played through acts together a lot, but now in maps everybody is basically doing their own thing. It's an absolutely atrocious system... |
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Agreed ... I play with my brother and daughter ... your character feels way weaker than it should () almost like 2x weaker ... and player collision (just why?)
This does not promote co-op in any sense. |
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Agreed. You spend the whole story co-op, resurrecting each other, then you get to end game where solo deaths end a map (trash mechanic on its own, you're limited on portals already....), and co-op you can no longer resurrect each other? You die and you're just done? Terrible. Completely nullifies any potential advantage of playing groups.
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Yep also if play rituals only map owner can pay currency for reward. Why i should partecipate at this activity?
Plz GGG fix this the co-op\multy system, i would play with my friends! |
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It’s frustrating as hell when you’re trying to play with friends, only to be bombarded with a constant deluge of pointless loot. Not only does it make the game unplayable in solo mode, but trying to coordinate with others while dealing with an overwhelming inventory mess is a nightmare. Can we please just get a fucking loot filter?
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