POE ATLAS WORLD END GAME SUGGESTION
1 )
Make it so that you can encounter other players hideouts and battle them in a tota combat battle style way. - 2 ) Change the way lost tower works instead of going multi directions make it a staircase way up with small rooms only one possible direction - forward but give the illusio nof climbing up stairs of a tower. At each small room you have a portal to go up one room or either connect it all way the way - this could be a greater rift moment from d4 aswell room 1: 20 monster room 2: 30 monsters room 3-10 increases density of packs , diversity of monsters and possible add some traps ( mayb no traps but definetly the pack density ) till room 10: 1 boss the monsters in the lost towers should always be of variation and each lost tower should play differently with a unique boss The Natural Goal of a Tower should be to climb up and thats not very well illustrated in the current form. Players should be able to find Delerium Infected Towers similiar to Simalcrum that would fit in perfectly. Last edited by ibase#1590 on Jan 9, 2025, 6:44:53 AM Last bumped on Jan 9, 2025, 6:33:58 AM
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