Trial of Sekhema rewards feel rather bad.

So maybe i've got exceptionally unlucky twice, but the final reward room seems to be pretty barren for any kind of meaningful loot. Half of the chests were armor/weapons, then 2-3 chests of jewels, relics, gold and random, even for the golden keys. On my first run i got some reward from it as lvl20 uncut drop from the boss, but on the second run i've essentially got nothing from the trial as a whole.

In the light of this i'm kinda thinking that having the keys as a "reward" room feels pretty bad. It seems that all you need is just a couple of keys of each type in case of a good chest actually appearing, and you can easily skip the rest, which kinda undermines the whole concept of risk/reward of the Sanctum since there is no real incentive to go for the key/chest room, and you're rather to go for the power (water/boon/trader rooms). Maybe the "basic" honor restoration room could be replaced with key rooms, and key "reward" rooms replaced with a room that places a certain kind of chest in the floor/final room? And yes, chest room seems to be completely uninteresting, maybe if it indicated the type of chest is contained in the room (and it had higher chance to be a rare one) it would feel better to stumble on and having to decide if you want to for it?
Last bumped on Jan 9, 2025, 6:32:56 AM

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