Sekhemas 5&6 at lvl 85


It’s not about skill, it’s just pure luck for this unnecessarily long and punishing trail run. You have to complete the whole thing three times, and after every room, you might get hit with a random burden. For example, how about taking 100 unavoidable damage after completing each room? What an honor!

Or worse, imagine being on your third run, only to get slapped with 'no dodging allowed,' and suddenly, a single hit from a level 69 mob deals 400 damage to your level 85 character. It’s ridiculous! At that point, you're not playing a game; you're just gambling with your time and sanity.

I’m 100% convinced the developers never tested this on every class, or at all. Maybe it’s the same genius who designed the Bonehouse maps because this level of frustration feels all too familiar."
Last bumped on Jan 9, 2025, 4:50:28 AM

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