Amount of on death affects normal?

Hi all

Playing Warrior I am in between T14-T15 maps, am a First-time poe player, and have a fair amount of D4, currently, I know Warrior defensively needs help but I am not sure that is my issue. I am finding the only ways I am dying is to either 1 shot from a mob or two 5-6 affix rares hit me at the same time (while ranged) or, not knowing what explodes on death.

is this amount of on-death normal for PoE1? I feel I need to know and remember a lot of specific mobs, I know some of these on Death I can see but not all, especially if I call a mob near a tree and the tree hides my character and the mobs and now I am dead, it's quite frustrating as I am not sure if it's me or just me playing handicap as melee or it's something that is overtuned/not intended and is purely put in because it had to be.z

I have had many T15 maps fail the first few seconds in, I get in bonk some mobs, roll forward in case of death and well my roll length is not enough and my map is done 15 seconds in, I guess maybe I should always roll backward to be safe.
Last bumped on Jan 9, 2025, 1:20:34 PM
It is normal in poe1, so much so that destroying enemy corpses became a defensive strategy to prevent things like enemies using detonate dead. I dont think anyone enjoys the after death affects, it was just the only way to make enemies hazrdous to players that kill the enemies instantly.
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Direfell#7544 wrote:
It is normal in poe1, so much so that destroying enemy corpses became a defensive strategy to prevent things like enemies using detonate dead. I dont think anyone enjoys the after death affects, it was just the only way to make enemies hazrdous to players that kill the enemies instantly.



Well, that is not a good thing to read, but if it's that way, I guess I will just get good and take a slower approach.
I will say i kinda like the really big guys that detonate after they die. But the ballooning up animation is very long and noticable. It's also a different colour from the players detonate dead/fiery death which is a handy detail.



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