Infernalist's performance in Map

I'm not averse to these huge maps, but most of them are too narrow for summons to get through. For a summoner, summons are his way of attacking, and facing this narrow terrain is equivalent to the class having no output skills.Of course, we can switch weapons, which allows summons to pass through these narrow terrains. If someone asks: Which class in the game will switch weapons frequently? I will answer without hesitation: summoner! It's a hell of a joke.
On the issue of the aggressiveness of summons
I remember a long time ago in a certain season in POE1, summoners could get extremely high profits with a very low cost, yes, it was the corpse of a thousand powers. I think it's very necessary for you to have a career balance that you have followed. But then I found that his aggressiveness was greatly reduced when I played with the summon, which I didn't think was reasonable. This situation is even worse in POE2, where my summons are sometimes only 1/4 of a screen away from the monsters, and they are in a daze. It is equivalent to other professions that can be solved with a simple press of skill, but it is difficult for summoners.
I've added a lot of survival to the summons to make sure they don't die in battle, but in action they will disappear because they are too far away from the summoner, I think you may have prevented the summon from becoming disconnected from the summoner, but he actually went into the resurrection CD. I often lose my summons and get surrounded by monsters after I move, and summons are the summoner's output, and one class has no output, which is an incredible thing for other classes. I don't know if I should continue to give them more survival, because I don't think he makes sense, summons don't need to be killed by monsters, as summoners can easily kill them by walking.
Last bumped on Jan 9, 2025, 1:52:08 AM
Are you complaining about this 20k EHP garbage of a class?

Even after the spirit nerf of arsonists, this garbage is still on top of the food chain.

The free ES you get, the bonus HP, the 20% "LESS DMG" taken...
There are so many boosted noobs that abuse this class, and once the actual nerfs start flying, they wont be able to do even T1 maps.

The offensive capability of the class is way too good, if we take into consideration how easy and safe it is.

I have counter offer to double the spirit cost of minions.

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