Maps Close after death. Why?
Last edited by TheChondrite#3070 on Jan 8, 2025, 8:45:27 PM Last bumped on Jan 8, 2025, 9:48:38 PM
|
|
No idea, its just horrible game design. Needs to change.
|
|
It's a bug at this point. I refuse to believe developers made this choice to tank their own game.
|
|
That Silk Robe was BIS too
|
|
Makes 0 sense. It's garbage and needs to change. A lot of things need to change.
|
|
The Vision
|
|
I just saw silk robe and was thinking. oh no.
luckly its a cheap knock off silk rope. I was thinking, why not give us a trinket that we place in inventory and when we die it resurects us after a moment. So you get one life inside a map. I mostly die because i made one mistake. The other times its on death effects, Last edited by TheChondrite#3070 on Jan 8, 2025, 9:11:49 PM
|
|
The weight
|
|
" It's just one of many puzzling development choices by GGG just like the rest, really: 1. Exp Penalties in a PVE game (absolutely no point to this) 2. The horribly implemented "ascendancy trials" that have nothing whatsoever to do with the ascendancy you're trying to get/progress. 3. Mapping is the ONLY end-game activity (even in POE 1). 4. No travel powers/mounts. 5. Costs for respecs instead of free respecs and an armory of some kind to quickly switch between builds. 6. The ability to skip the campaign to get to end-game during leagues. 7. Flipped asset maps (mirrored act 1-3 in 4-6) which they say is temporary, but they said the same thing in POE 1... a decade ago. 8. Trading mechanic in-game, not the broken bandaid they ported over from POE 1 just to get trade working. 9. Bot bans (which right now and for the first few weeks of every league would be roughly half the active population). Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/ Last edited by Bacon_Overlord#1834 on Jan 8, 2025, 9:51:19 PM
|
|