Player Frozen Threshold
After playing through a ton of waystone 15 and 16s, I've found one very annoying inconsistency between players and monsters that not only disrupts the flow of the game, but also just doesn't feel like it's a fair mechanic. That is being chain frozen over and over and over again.
Players need to have an increased freeze threshold after being initially frozen just like the monsters and bosses have in this game. It doesn't need to scale as much or as fast but players shouldn't be able to be frozen in place for 5-10 seconds (or in some cases infinitely) because they get frozen the moment it wears off. There should be a small (like 3 seconds) period where it either cannot happen again or you gain an increased threshold against being frozen like the bosses do that wears off after the 3 second period. Even increasing your freeze thresholds isn't enough to prevent being chain frozen when enemies are infinitely spamming eye of winter in a large pack. If the player characters can't infinitely chain freeze monsters, they shouldn't be doing it to the players. Last edited by Genorok#1128 on Jan 8, 2025, 8:18:13 PM Last bumped on Jan 8, 2025, 8:17:23 PM
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