So bosses just randomly blow up?
So i did my first citadel.
GGG drilled these boss fights into us so many times doing campaigns, its like they make sure we know the fights. But none of those campaign bosses explode when they die, is that just an extra fuck you chump? I was trained to expect this particular boss to be safe when it dies, So why the extra ball kick? Whats the purpose of just pulling a fast one? Just to piss me off? Make me hate you more? To get me worked up enough to bitch on the forums? Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears. Last edited by scriptmonkey#2846 on Jan 8, 2025, 6:45:53 PM Last bumped on Jan 8, 2025, 7:01:30 PM
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" Yes =) ✨ Beta tester Path of Nerf 👀 Last edited by spokipo#1869 on Jan 8, 2025, 6:51:11 PM
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I just can't understand the thought process
Dev 1: "Hey given how hard these bosses are to find, we should make sure the player knows how to kill them" Dev 2: "Yeah thats a good idea, lets make sure the boss is a bit overturned in campaign so the player has to do it a few times" Dev 2:"Ok now lets make this boss harder for citadels" Dev 1:"What Do you want to buff? its health, its damage? Add an extra phase?" Dev 2: "No how about it explodes on death" Dev 1: "Put the campaign version doesn't do that, Wont that catch the player off guard" Dev 2: "Yes" Dev 1: "But the player has already killed it, why are we going to take away that victory in such a petty way? Whats this teach the player" Dev 2: "It teaches the player that wraeclast is a harsh place" Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears. Last edited by scriptmonkey#2846 on Jan 8, 2025, 7:02:02 PM
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