Gold Found In the Area Suffix Shouldn't Cannibalize Other Drops

Maybe some of you are not aware but in your maps if you have gold found in this area is increased suffix is cannibalizes your loot from dropping other items/currencies. Maybe you don't feel it much when you are doing lower tier maps without good atlas tree. But when you increase effectiveness of your affixes/suffixes it becomes even more clearly obvious.

Some of you maybe realized when you do a good breach map sometimes it drops good amount of items/currencies and sometimes it is almost nothing. Imagine it like this when you kill an enemy you turn a wheel of fortune and when you play this affix 80% of the wheel becomes gold.
There are already quite a bit of annoying affixes like burning ground/elemental extra damage+resistance penetration, monsters run and attack with 100% extra speed. Useless suffixes compared to quantity/rarity. So there is already a quite a big pool of undesirable maps. But you can still run them if you want and get some rewards and hopefully some of them will get some adjustments.

However if you have like 140% gold found suffix in a map it genuinely becomes worse than a blue tier 10 map. I do not know if it is intended but I believe it is really a bad choice if it is intended. You are already in a bad spot for not having the suffixes you want but making it even worse it really annoying.

Imagine it like this you have a good weapon it has good rolls and you upgrade it hoping for a good roll on a good affix but instead it adds something 70% of the time you shoot out bubbles instead of the skill you pressed.
Last bumped on Jan 9, 2025, 11:56:52 AM
Source? I dont think gold is competing with currency drops.

Your example also does not make sense, since the modifier would add additional % anyway. So even if gold is cannibalizing currency drops, you wouldnt lose currency in this case as it is extra.

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Source? I dont think gold is competing with currency drops.

That one was indirectly mentioned in the post-launch feedback post:

"
GGG wrote:
"Unlucky" Drop Protection
One of the major issues we have identified are outlier "unlucky" drops. A single Unique boss dropping badly, especially early on can significantly affect your character.

We have deployed the following changes:

No more than 50% of an Unique monsters drops can be gold
Act Bosses and Map Bosses will always drop at least 1 rare

The first of these changes is more significant than it first appears because players can't see the difference between "normal" and "rare" gold piles. You will get more equipment and currency items which can take more advantage of the rarity increases that unique monsters provide.

https://www.pathofexile.com/forum/view-thread/3611705

So yeah, gold does compete with currency drops. Yesterday I've opened a golden chest in the Sekhema trial and what dropped was 4 piles of gold and one augment orb.
gold shrine is useless af as well
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Source? I dont think gold is competing with currency drops.

Your example also does not make sense, since the modifier would add additional % anyway. So even if gold is cannibalizing currency drops, you wouldnt lose currency in this case as it is extra.



It's from some of the Ruthless hotfixes and a random dev interview which has clearly not been documented in any wiki, but gold is dropped by converting an item to gold at a chance and is proportional to the rarity of the item. This is why in POE1 you can farm gold faster with more rarity, because all those useless rare and unique items were turned into gold. I would assume same applies to POE2.
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C4Guy#0918 wrote:

So yeah, gold does compete with currency drops. Yesterday I've opened a golden chest in the Sekhema trial and what dropped was 4 piles of gold and one augment orb.


Holy crap, that's unacceptable.
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gold shrine is useless af as well


That one is a straight up trap.

Shrine of Avarice deletes your other drops.
Yes that's true drops can convert to gold. But we don't know that's how this map mod works. It could retain the same chance to convert then multiply the amount of gold by X.

If they didn't do it that way, it makes no sense at all and needs to be changed. Extra gold should be larger piles of gold not converting more drops to gold.
I heard it from some high level I mean high ranking people and also it is true by my humble experience aswell. I have 3 lvl +90 characters so I did quite a bit of maps. Even if your map is juiced when you have affixes for more gold I feel like I am getting nothing compared the ones without it.
I didn't make excel spreedsheets etc but on an average map for myself with +300 rarity and tablets etc with one breach map I usually get lets say 10-15 exalted orbs.
When I put a map with increased gold drop even tho it has + rarity aswell on map I end up with much less.

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