Buff non persistent minions
I really like the idea of the non persistent minions mixed with some persistent minions to have a full minion build but I keep running into issues with the non persistent minions just sucking honestly.
Unearth Pros: - pretty high limit for how many you can have - decent synergy with contagion where you can chain contagion from pack to pack with them Cons: - die really easily even when you have a decent amount of minion max life and resistances - dont really do that much damage for how much mana and corpses you need to keep them up - last a very short amount of time considering how weak they are and that they cant really pull mob aggro off the player and you need alot of corpses to maintain them - cant rez scorpions at point blank to medium range from player when casting unearth (basically you have to back up so the end of the spikes from unearth hit the corpse then it will rez but if ur backed in a corner and try to unearth a corpse right in front of you it will usually not work because you are too close. - cannot spread contagion without killing an enemy mob Raise Zombie: Pros: - more minions Cons: - they die really easily - you can only have 10 - they die if they get left off screen - they are super slow even at their fastest so they die from getting left off screen alot - it takes a long time to summon 10 zombies because single zombie each animation and the animation is really slow - it takes over 1000 mana to summon 10 zombies at high level gems - they dont do that much damage - they dont do alot of dps because they attack pretty slow and die - they time out pretty quick (by the time you summon the 10th zombie the first is about more than halfway timedout) - require 10 power charges to rez all 10 empowered zombies and even then are pretty weak - cannot spread contagion without killing an enemy mob - require corpses or insanely roundabout ways to summon in boss fights Potential buffs - change raise zombies to aoe skill that raises zombies depending on if there are corpses in the aoe. This could raise 1 zombie per corpse or cast on one corpse and raise multiple zombies per one corpse used and zombies would still not be op. Reasoning: this would help the skill be more viable because rn you are spending almost 1.2k mana to summon 10 zombies at base cost with no support gems, then you have a really long cast animation per zombie summoned that slows ur movement down a ton, then on top of that you have to have 1 corpse per zombie unlike unearth rezzing multiple scorpions from big mobs etc) - smoothen a way for NP minions to be summoned and catch/spread contagion (most likely add a way to cast contagion directly on your own non persistent minions and allow the spread between them if those NP minions die or time out near other NP minions) Reasoning: to help those NP minion builds still be able to fight a boss, contagion is basically a useless skill in bossing rn because its balanced in a way that if it doesnt spread it doesnt really do anything but can only spread with fresh supply of corpses and NP minions to carry it. - Allow unearth/raise zombies to pull aggro off the caster more, Ive noticed frost mages can pull aggro much easier than other minions and the NP minions can almost never pull aggro off the player and mobs will sometimes straight up ignore them and run straight at the player which makes minions feel really really really bad since minion builds usually have you take a dip in personal damage/survivability to scale the minions. So not only are you weaker, but now you still have to fight 1v1 when you have a bunch of minions out and in between you and the mob -make sacrifice cheaper reservation right now sacrifice cost 60 spirit to use which is a little outrageous imo. I think it should be cheaper because it isnt that op. 1. sacrifice makes all your persistent minions count as corpses at all times. this means a plaguebringer caster or other mob types that use corpses including rares that detonate nearby corpses can use YOUR minions at full hp as corpses for their skills and insta kill them. 2. for 60 spirit you could get grim feast and mana remnants or Cast on freeze/shock/minion death/ignite, or blasphemy, or more persistent minions all of which work right out the box, but sacrifice requires heavy previous spirit investment already because it only works on persistent minions which require basically a minimum of 30 spirit each. 3. I am guessing its only 60 spirit because VD/DD are really good, but for NP minions its like a death sentence to their builds because for NP minions sacrifice is the only way you can use NP minions in a build and be able to boss since there is no other way to get corpses on bosses consistently. 4. High gem slot cost for NP minion builds. For a NP minion build to work in endgame you need a minimum of 3 gems, the NP minion gem, sacrifice, and a persistent minion gem. This is a third of your total base ability gem slots to make use of sacrifice btw. Last bumped on Feb 1, 2025, 4:10:47 PM
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Totally agree.
Raise zombie seems cool, but functionally it isn't, due to amount of clicks needed to maintain them, they're duration isnt long enough and time/cost of summoning is severely gimping. |
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They haven't even fixed the issue of minions getting stuck in small maps yet. I can't imagine how long it will take to fix the problems you mentioned.
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