Ultimatum Switch Walls preventing movement

If a player raises a switch wall and then walks behind it as in, causes the geometry to disappear so the player is still visible on the walkable floor behind the wall) the player becomes almost permanently stuck inside the terrain area obscured by the wall.

It takes very careful dodge-rolling to get out of the area and flip the switch to re-lower the wall and get out.

A similar effect can be seen when walking up to the edge of these walls from on top of them (When crossing them like a bridge) and they're lowered. The camera will drop down to the lower Z-axis, as will the player model, until you move back to the correct location on the upper area of the bridge.
Last bumped on Jan 6, 2025, 10:50:28 PM

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