Change Needed IMO

Edited : The more I play, the more I am convinced that on death effect and\or random explosion as a modifier should be removed from the game. It is becoming enfuriating and after 5 different classes leveled up, I see no point of keeping dealing with it. Might take a long break until new classes are integrated. Its litterally the only thing killing me atm and ruining the whole fun.

Being a Soul fan, I liked the slow paste of the campain better with 1-2-3 normal. Cruel and endgame just feels like poe1. I want to play poe2 tactical and play poe1 zoomie if i want.

Remove all death effect as soon as the monster dies. all the fire, cold, lightning circle. All the annoying tree that release the purple sparks. everything. Try it and see if the game is too easy or simply less annoying for everybody.

Leave the map bonus on death. Make us lose the waystone only.
We have no incentive to try to push the envelop if we lose 1 hours of exp grind, the map bonuses and the waystone. Still have to grind a empty map. It doesnt make the game hard. Its punishing and annoying.

Lower Exp penalty from 70 to 80 then 80 to 90 and leave it as you intended for 90+.

Leave trial 1-2 as trial, its fine even if most people doesnt like them, but 3 and 4 should be part of the story only. There is a huge mechanic problem if people are paying to not do it. Plus its so rng that its a complete waste of time if you 1 shot die after 30 min in.

Ingame auction house... WoW did it 10 years ago. Last epoch did it last year... As GGG said themselves, you cannot go below standard when something is expected.

Map stash, expedition locker and breach stash could be nice...

A bug with mercenery reloading spam when swithching ammo or dodge rolling.

Ritual is way too crowded for the space you gave us considering you plan your game around dodge roll. the clarity is super bad in it.

Dropping t1 to t4 map when you are in t10+ doesnt make sens.

Doryani should sell waystone the way it was in poe1 instead of just 4 lower tier.

Crafting is gambling. Give us a crafting bench and put recipes in maps as something we could find. Its a nice add-on cause exploration is not great in the atlas. Remove the like of light radius , thorns, attribute requirement from random modifiers and leave it on the bench as a niche crafting.

Put random events on the map. Just like Remnant 1 and 2 did. Could be with a special '' ? '' icon on the atlas. There is no incentive to explore the map, its all of the same stuff in a eternal loop.

Back running to kill a rare you didnt see to complete a map feels really bad. make the last rare hunt down the player, or make every single rare drop a banner when you kill them that can be used as waypoint to travel the map.

Burning ground deals way too much damage. If its intended, rename it Fusion of infernal lava of apocalypse.

Lower the need for mechanics to award points on the atlas tree so everyone, casual player included, can experience it and decide if they want to invest time in it.

I wouldnt be against a server reset since this economy is doomed because of dupe and magic find. Remove magic find on all gear except maybe tablets.

Nobody Like doing the tower, in concept, its pretty good but it feel like a chore. I would take all the mob out, make it only 1 floor and just put a small puzzle at the top to unlock it. Sliding tile puzzles, those 9 pillar puzzle you have in poe1 lab etc

I would limit the amount of on floor/death effect allowed by mobs in a map. I am playing t15+ and its sometime unplayable. Got plaguebringer exploding mosquitos, while getting jump by exploding ice mob who are minion and the rare with them spawn the chaos purple tree explsion. All that while avoiding dynamite from explosive thrower... Liiikkee... You barely have time to 1 tap a mob before double dodging back. Pray your lord and savior you dont aggro more monsters that explode lightning. I am not versed in the art of coding but a simple if a mob have X, then no Y could be nice. Good thing could be adding Element to a map. Fire, ice, lighting, chaos, poison etc coming from either the waystone or the biome. You see the symbol of flame on it, you know you gotta be prepare for those effect on mobs.

to be continued


Last edited by BenMarch79#0108 on Jan 9, 2025, 2:25:39 AM
Last bumped on Jan 9, 2025, 1:20:25 AM
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Leave the map bonus on death. Make us lose the waystone only.
We have no incentive to try to push the envelop if we lose 1 hours of exp grind, the map bonuses and the waystone. Still have to grind a empty map. It doesnt make the game hard. Its punishing and annoying.

Yes! Losing everything that is meaningful or fun about a map and leaving it as an empty husk that will only serve as another obligatory time sink is not fun. If a player is already struggling, it is frustrating to take away even the possibility for any meaningful rewards.

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Map stash, expedition locker and breach stash could be nice...

yes

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Ritual is way too crowded for the space you gave us considering you plan your game around dodge roll. the clarity is super bad in it.

Yes, if PoE2 is supposed to enable meaningful combat you can't drown players in chaotic mechanics. They need to be adapted meaningfully from PoE1.

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Back running to kill a rare you didnt see to complete a map feels really bad. make the last rare hunt down the player, or make every single rare drop a banner when you kill them that can be used as waypoint to travel the map.

Sort of agree. One of the following: maps too big, player movement too slow OR map retracing not supported via teleport mechanics

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Lower the need for mechanics to award points on the atlas tree so everyone, casual player included, can experience it and decide if they want to invest time in it.

Also agree. At least the first points need to be accessible earlier. Feels like each hurdle at which you earn points is shifted one step late.

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