Severe issues after Server Maintenance

After the downtime today the client has been crashing more, and more severely, causing graphical glitches, Kernal panics, and attempting to bluescreen the system I am using. Not just while out in the field but also simply standing in town.

The game also seems to be more deadly? It seems like a calculation server side was removed that is causing the client to no longer be aware of system overwhelm that is allowing the mobs to use all their movesets where previously some were not showing. This has been personally seen in my own game but also watching other streamers I have watched them go through this and be concerned that different moves are now being used by the same mobs.

If this is the case, your severs are going to show a FALSE POSITIVE for less calculations going on and it seeming that things have improved, when instead it is worse. As things were the game was already pushing the limits of my system so I feel the minor changes hard and can report back, but that this is also causing an effect to those with big rigs and having unintended side effects that you are unlikely to see because it will look "better" for you is very worrying especially when the effect is being overwhelmed by mobs, game crashes, and full system panics on the client side.

I have been streaming the game and have recordings of how the game is running on small systems, so please do reach out with any questions about game performance. And please do not believe the likely false positive that the game is running at an improved state.
Last bumped on Jan 5, 2025, 7:50:41 AM
"It seems like a calculation server side was removed that is causing the client to no longer be aware of system overwhelm" should be amended to: "It seems like a calculation server side was removed that is causing the server to no longer be aware of client overwhelm". Sorry dyslexia at its finest.

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