Party play for maps feels bad

We have loved playing in a party in PoE for the last 10 years. It's never been about increasing drops, more about having fun with your friends.

Party play in PoE 2 has a ton of potential, but really feels bad in the endgame due to design decisions.

1. Only the party leader can open maps. This means if my party leader wants to look up a few things I can't just open a map and blast for a bit. No, we don't want to switch party leaders, it feels annoying.

2. You can't open your own maps while being in a party. We'd often just run a larger map together while blasting a few small maps on the side. PoE2 doesn't allow for it and thus feels bad. I don't want to leave and rejoin the party all the time. The introduction of sticky parties (eg when people log off and on again) has been great QoL to keep parties going, we don't want to disband them just for this.

3. Only having one death per map feels bad in a party. If you die early on (because your ranger got hit) your friends will just have to run the map without you while you do something else. That feels bad.

Other than than, we had an amazing time in the campaign, that was really well done! Beating bosses in a party was a lot easier and enjoyable as well
Last edited by zhaery#0977 on Jan 4, 2025, 4:34:41 AM
Last bumped on Jan 9, 2025, 12:58:15 AM
agreed
http://www.1000rr.net/forums/showthread.php?t=90412 -My Track/Street Motorcycle build
Runeknightx -IGN
Yup, really bad for parties in end game

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