Suggestions for the "stun" system
Dear developers, I hope you had a wonderful Christmas. Thank you for your investment in the game. I enjoy your work very much. But during my time playing the game, I found that some of the game's designs needed to be adjusted. The most obvious thing that strikes me right now is the design of the concept of "stun". I understand that the developers want this game to have more characteristics of an action game, so they introduced this design. I mainly played two melee professions. When I faced a large number of late-stage enemies, the negative feedback brought by this design was very serious. My skill actions were often interrupted, and even multiple interruptions occurred in a short period of time. No rolling, no counter-attack, and then my character died and was kicked off the map.
So I guess it would be a shame to remove this design completely, but is it possible to temporarily add more stun resistance after the first stun in a period of time, or reduce or remove the stun accumulation of ranged enemies? In fact, I It was really frustrating that I was repeatedly stunned and died on the spot by a group of enemies holding crossbows more than once. On the other hand, those monk-like enemies seem to cause abnormal stun accumulation to the player character, because I have found many times that after being besieged by this type of enemy, my character will instantly experience two or three stun actions. Finally, this is still a rare and excellent work. I look forward to your new ideas and content in the future. Thank you. I hope you are healthy and happy. Last bumped on Jan 7, 2025, 7:29:49 PM
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I like this a lot. as a melee char myself, I experience stun quite regularly. The thing that frustrates me the most, is that theres no way for me to really tell that Im stunned. My char just stops. I can move around, but cant do anything else, which is frustrating cause I cant figure out why. I didn't even know what was happeneing to me til a friend told me I was stunned.
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