Important Suggestions for the Upcoming Patch

We're on the verge of coming back from the holidays and I'm sure I'm not in the minority of people dreading the nerf bat being swung. Some of the most recent patches before the break were focused on nerfing builds/tuning skills, which during an early release phase of a game just seems like the most counter productive thing you could possibly do. The list of things that need to improve in this game before build diversity and adjusting over tuned skills is an extremely long list.

1. Dx12 crashes due to missing/corrupted textures along with the random crashes (which don't even come with a bug splat which at this point in your tenure as developers should be a major emphasis) needs to be your #1 priority. If your player base can't stay playing the game, people will have less incentive to play which means less game testers and less microtransactions to pay the bills.

2. Multiplayer is a joke. The revive mechanic needs to be reworked immediately. I'm sure it comes from a genuine place to create a new mechanic but it's basically a nightmare. It takes entirely too long to revive and the damage reset makes it impossible during boss fights to even attempt at the risk of dying. Also, removing that same mechanic from trials and maps should be on the list of things to do.

If you're not the host of a map, there's zero point to engage in any of the mechanics being offered. Also, due to the one death map over mechanic, it's a waste of a players time and currency and gives us no incentive to play together. Create a hardocre variation for maps if you're looking to fledge this idea out and instead focus on giving people a little more consistent way to sustain maps, but revert this change for the meantime.

3. The economy - Pandora's box may have already been opened but it would be nice to at least know your intentions when it comes to which currencies you're weighting/giving priority to as the game difficulty progresses. Putting everything on a dice roll can be great for RNG but clearly people aren't seeing certain items drop at all which makes the game feel bad. For example, greater jeweler orbs are basically non-existent but lesser and perfect are far more plentiful. The same thing applies when you're running T15 maps and getting T1/T2 waystones to drop, that really shouldn't be happening.

Most of us who've been playing this franchise for years love the community and the world you've built. We understand this is new and needing a lot of love but we've put a lot of effort into these builds and don't want to fear losing the ability to play at a high level due to balancing when the list of things that need to be fixed first are so plentiful.
Last edited by f3lix0420#7206 on Jan 1, 2025, 7:53:38 PM
Last bumped on Jan 1, 2025, 7:42:32 PM

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