Map Completion Suggestion

Map completion should be conditional:
Suggestion: Allow completion for any of the following
-Stand inside the breach area for 60 seconds
-Stand inside the delirium for 60 seconds
-Kill the map boss
-kill all rares (boss not required)
-Complete all rituals
-Pay gold for completion (15k, or 10k if previously attempted)

Reasoning:
In POE1
-I can walk into a map, hit 3 sulphite nodes and then go to the mine and play there for a long time.
-I can do the delirium mirror and then exit the map and start a new one
-I can do the blight encounter and then start a new map
-I can do the breach and then start a new map
-I can capture the beast the start a new map
-I can rush the boss and then start a new map
etc etc

These maps are huge and boring we don't have the option of paying for a guaranteed mechanic and we don't have the option of collecting atlas passive that guarantee a certain mechanic. I've also done a lot of pathing on my atlas but haven't found a single citadel.

Last bumped on Jan 1, 2025, 7:29:23 PM
Unfortunately it seems they want that slow kind of gameplay (call it a slog even).

They could add checkpoints to maps just like in campaign. They can be randomly put between distances more then x. I think its kinda ez to implement. That way you dont have to backtrack the whole map for that 1 elite left...

On top of that i somehow dont feel that sense of progress in terms of tiers. Maybe because atlass is endless or maybe because sorc is so op.

It felt so good when i've cleared poe 1 t17's 250% each as melee char.

Now i got to t18 in 2 days and feel like nothing changed. Same maps, same mobs. My dmg scaled so kinda same stuff as t1...
Last edited by PKCoiloversPL#2586 on Jan 1, 2025, 7:30:54 PM

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