I like Atlas but there's too much dead time to go from one area to another
I feel like every node should have something on it.
I am enjoying the system and I don't mind that it's grindy, e.g. 300 breach splinters for a stone, but what I don't like is that I sometimes have to basically travel across 5-6 bare nodes to get to a decent area with towers to set up some more breach tablets. It feels like a grind on top of a grind. I am not sure of the solution but I think it's something that should be looked at. Last bumped on Jan 1, 2025, 8:14:22 PM
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Breech splinters don't feel too bad, I've been pulling ~15 splinters a breech, so its roughly 20 breeches to get my second go at Xest, and it gets faster as I level up the encounters via the atlas tree (should be 40% faster this time with the chance of multiple hands).
Delirium, however... I might be doing something wrong, but I've only been getting 2-3 shards a mirror, which is way, way too low. |
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I'm not as far in progression but I wish that all nodes had at least a map boss.
The [early] mapping grind of finishing off the T1 to T16 map quests seem too grindy for me as I really want to use my high tier [juiced maps] on nodes with a map boss. Even blasting through "travel nodes" on the Atlas with low level junk maps takes too long :( Unfortunately my build isn't particularly well suited for Breech or Delirium, is so-so at Ritual [need more Chaos res], and is slow but OK at Expedition so it feels like using good maps would be a waste as I really need the map-boss drop bonus (?) for waystone sustain. |
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My main issue with the endgame overmap so far would have to be having all these towers, and no tablets to put in them.
I keep picking a direction, working that way until I reach a tower, then obviously I don't want to do any other nodes in that area until i have a tablet in said tower, so I go a different direction. Until I end up having reached a tower in every direction without having looted any tablets to put in them. |
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