End Game Boss
Waystones and Progression
I love the game, but I find it hard to motivate myself to log in because I end up feeling frustrated. Instead of focusing on farming hard maps, I’m constantly juggling how to obtain waystones. I need to farm T15, but I keep getting subpar waystones with all the right talents locked in. I’ve had to start from scratch twice now—it’s like having to refuel the car every time you want to go somewhere. It feels like bad design. Trade System The current trade system is mostly rigged, with Chinese players posting items at fixed prices but not responding to offers. Just implement an in-game Auction House (AH). You’ve already taken the best RPG elements from other games and built on them—one more feature won’t hurt. On-Ground Effects If you want the game to be hard, that’s fine. But the random one-shots from ground effects, like those left by dead mobs, just feel unfair—like getting robbed while eating a burger. It’s bad design. On a positive note: The fat exploding mobs are okay; you should make more of those! Last bumped on Jan 1, 2025, 2:20:06 PM
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Good post 100% agree with everything especially trade and ground/cloud effects. It's less niggly when you're end game with higher move speed but even then ugh. THe effects look nice and pretty and you can see them unlike poe1 but makes levelling such a chore. Trade needs a buy now option. You shouldnt have to pull someone away from their map to buy a level 4 single ex ring because you're relevelling a new char, it wont mess with the market as that's already rigged like OP said.
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