Small enemies should not block or push during shield charge/stampede

My warrior has 500 strength, massive stun threshold, etc. "Stampede" should not result in me getting shoved backwards by tiny monsters, my character should be able to push through smaller enemies when using a movement ability (or just in general).

Right now, this is the #1 reason I'm not playing melee anymore. I can't clear breach with my build because I can't push into the tiny breach monsters with stampede or shield charge to clear.

You did all this work for the physics engine, give my character more "weight" or strength to push into packs of enemies.
Last bumped on Dec 31, 2024, 3:10:20 PM

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