Chaos Orbs can save this game's crafting & SSF with one simple change.

Allow players to choose the modifier that gets swapped out. It's really that simple.

SSF is now insanely easier to manage if you have enough Chaos Orbs to shove into a piece of gear, trade will be flooded with more gear people would actually want (and cheaper), and you can still piss people off by allowing them to brick equipment they shoved a ton of Chaos Orbs into by having it Vaal'd and undo the whole process.

I see absolutely ZERO downside to this change unless you're the sort of player that would rather gatekeep progression through multiple layers of RNG that is a detriment to players who can't commit a hundred hours a week on the game.
Last bumped on Dec 31, 2024, 1:41:01 PM
+1
Giving players a choice for crafting? lol not a chance. GGG will push gambling to players and we will have to like it.
I do like the idea of giving a currency the ability to target a modifier, however that doesn't really fit the "chaos" element of a chaos orb. Would this new ability to target modifiers be limited to one modifier per item, or multiple? Either way, this added ability to target a modifier would slew the entire in game economy from divine orbs on top to chaos orbs being on top, and how much it would slew depends on if it can only be used on one or multiple modifiers.

This would all be resolved if they simply gave us the crafting bench functionality back we had in POE 1... but who knows
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Allow players to choose the modifier that gets swapped out. It's really that simple.

SSF is now insanely easier to manage if you have enough Chaos Orbs to shove into a piece of gear, trade will be flooded with more gear people would actually want (and cheaper), and you can still piss people off by allowing them to brick equipment they shoved a ton of Chaos Orbs into by having it Vaal'd and undo the whole process.

I see absolutely ZERO downside to this change unless you're the sort of player that would rather gatekeep progression through multiple layers of RNG that is a detriment to players who can't commit a hundred hours a week on the game.

no
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Giving players a choice for crafting? lol not a chance. GGG will push gambling to players and we will have to like it.


Hilariously, this doesn't even undo the gambling aspect of gearing. You still need to aquire OoC's. You'd still need to roll the dice on the modifier that it gives you as many times as it takes before you hit one you'd actually want. And as previously mentioned, attempting to greedily push more out of it with Vaals still has the chance of bricking gear after all the aforementioned work has been done. But at least players can get a baseline set of equipment to physically DO the content while they work on side gear to better min/max for themselves along the way, and gives the more casual crowd a sense of (some) progression for the work they put in.

Plus, it's 100x more satisfying having agency in forming the gear you worked on yourself vs simply grocery shopping loot on a trade sight as the only realistic method of powering up your characters, imo anyways.


Using chaos orbs to craft is very much like gambling and it doesn't feel good. Found some 250 ES boots last night and hit with 4 Chaos to try and get faster movement on them and instead ended up removing the ES. Not super fun.
Rather than chaos orbs, I'd would like to see the Annulment orbs let you target a modifier to remove. It effectively accomplishes the same thing, but lets chaos orbs remain.. chaotic.

On the topic of fixing crafting though. I want an inventory consumable that lets you choose to accept the results w/e chaos/exalt/etc used on an item. Keeps the gambling, but doesn't have you brick the item. I'd want to see this as a vendor item to function in part as a gold sink but also that they are readily available to players at all stages of the game who want to try and craft. Added benefit being that it would easily help work as a currency sink at the same time as people will continue to dump currencies into the same item rather than having to wait until another decent base drops.
And before anyone says it, I would not let it work with Vaal orbs!
Last edited by Nasar#8074 on Dec 31, 2024, 1:47:17 PM
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I do like the idea of giving a currency the ability to target a modifier, however that doesn't really fit the "chaos" element of a chaos orb. Would this new ability to target modifiers be limited to one modifier per item, or multiple? Either way, this added ability to target a modifier would slew the entire in game economy from divine orbs on top to chaos orbs being on top, and how much it would slew depends on if it can only be used on one or multiple modifiers.

This would all be resolved if they simply gave us the crafting bench functionality back we had in POE 1... but who knows


The Chaos aspect is not knowing what modifier you're going to get. You really don't need anything else for it to be in-flavor.

As for the market adjusting, this doesn't undo the need for Divine Orbs or what their use is for crafting, it merely gives another form of currency importance (which in turn gives players more spending power and potential spending power if more of the in game currencies have more value tied to them).

Right now Orbs of Chaos have very little real market value since Divs are all people care about. It's only a good thing if players are given options when dealing with RNG drops between multiple forms of currencies.

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