Pushing system feels awful and needs to go

Every time you get PUSHED by a monster it feels like your game is lagging. You loose control of your character and usually it causes desync spikes on the screen.

There are few most obvious cases that makes game flow feels poor:
1. Pushy monsters in league mechanics (ritual, simulacrum, ultimatum). Those mechanics are designed to feel oppressive. But what really happens is that your character become uncontrollable due to 15 different monsters pushing you in random directions at the same time.
2. Pushy boss mechanics. It could be really cool thing to add to bossfights, but now it just feels like your game is lagging. You cannot tell which boss mechanic will push you. Also those are inconsistent and in some cases they cause really weird results and (99% sure) to unentended damage instances. Few examples:
a) https://www.twitch.tv/meshamaan/clip/CrazyRepleteStarPunchTrees-lCVMbrPYGXl0swHP
b) https://www.twitch.tv/meshamaan/clip/CrunchyEagerSageDansGame-O0keorV68vWw02-e

Also pretty sure that Titan (act2 boss) and Monkey (act3 boss) has their "bugged " oneshot mechanics due to pushing system as well because they come from attacks that moves your character (sword drag slam on titan, roll and slam on monkey)

I have strong feeling that regular monsters shouldn't affect your character placement both thematically and technically, since doesn't add anything good to gameplay, only meaningful feeling lags and spikes. Bosses i feel like could have pushing systems but it shouldn't cause more then 1 instance of damage and might be telegraphed better.
Last bumped on Jan 4, 2025, 7:44:08 PM
It's obvious that it's not finished. Look at the druid video from way back and you can see how things work differently. I imagine the reason the druid has been delayed is because they want to fix this because the bear has pushing functions and semi-phasing properties with the rampage skill and there were bugs that cropped up around the whole thing.
Last edited by Kashou#2868 on Dec 30, 2024, 6:16:48 PM
I think that pushing on the player is generally a bad idea.
Allowing the player to push mobs could be fun.
It's just POE1 desync with an official name. It feels terrible and unresponsive, and removes player agency meaning you might as well have desynced. Don't even get me started on every walking pebble having a collision box while you just roll in place.

Titan Grotto should really just be removed. The arms moving you around feel pointless, and 99% of the fight you're rubber banding between 20 ft in the air and 20 ft underground... the other 1% is you out of bounds underneath the boss until you move again.
Biggest problem are monsters that seem to only exist to push you around, like the dung beetles. Or when the mobs spawn in delirium.

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