So... About the Volatile Flowers

Another map lost to an effect that I can't possibly see between all the clutter and ground shenanigans.
If you are not CI well... You are dead.

GGG, at least make it so there can only be 1 volatile at a time, it doesn't make sense that it spawns 3 or 4 and they stack on top of each other, absolutly nuking your character.

Is specially awful when you are melee and can't even hit the enemy once before having to run for your life, trigger the volatiles and hope it didn't spawn more before the next hit (assuming you manage to see the volatiles before the respawn screen)
Last bumped on Dec 30, 2024, 6:06:40 PM
Agreed. It's duration being 6+ seconds (new ones spawned before first one expired) + lack of visibility (cannot see volatiles behind other animations and textures) makes it just bit unfair.

proof:
https://clips.twitch.tv/BelovedAntediluvianWatercress4Head-G-lOh8SzOU3CMru-
There are quite a few attack sequences that happen without a break inbetween or even overlapping and that without the monster having "Hastened" or whatever... But I have to agree that at any given time the Volatile Flowers are the worst offenders of them all.

They could give'em a shorter lifespan and, while at it, give the same treatment to the tornadoes the Desicated Liches are spamming too.

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