Does Waystone tier affect Moment of Zen?

Can anyone confirm whether waystone map tiers can be used to have any control over what uniques might appear in moment of zen?

Could be a big help in SSF if you can expand/limit your options based on what you need
Last bumped on Jan 15, 2025, 9:02:23 PM
I dont think it matters. For example, a headhunter can be chanced at ilvl 50+, so as long as you're running maps the items will be that ilvl or above. You can't get a moment of zen unless you're in maps, so my assumption would be that the seer is able to produce anything that drops in maps and the ilvl of all the available items would be high enough anyway to produce ilvl gate-kept uniques as well. Now, the bigger question is..does rarity matter.


apparently not... i put tier 16 waystone with 145% rarity of items found, and all of uniques were trash...
It affects item level with I heard idk if true that it does matter for corrupt implicit.

What I really want to know is if increased rarity and quantity does anything.
"
apparently not... i put tier 16 waystone with 145% rarity of items found, and all of uniques were trash...


It's fine to do tests & all but how are you supposed to increase the Rarity of a Unique lmao
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Uniques are tiered, no?
I'm pretty sure you're supposed to get "better" uniques with more items rarity. But I'm not sure if this applies to the uniques available in the Moment of Zen map, because they might not be considered "item drops/loot".

I'd use a rare map that I would not run normally (rippy or annoying mods, lower tier with good rarity, etc).
rarity wouldn't have any effect as it's not drops. Like rarity doesn't effect town vendors or ritual this wouldn't be any different.
"
kamiknx#1162 wrote:
Uniques are tiered, no?


Yes, but rarity wont make higher tiers more likely to drop- other than it makes more uniques drop overall.

in poe1, it worked where +rarity simply made more uniques drop and by having more uniques drop you would more likely get a t1 or t0 unique... eventually. something like every 1/20,000 unique heavy belts dropped is a mageblood
"
kamiknx#1162 wrote:
Uniques are tiered, no?


MF make drop on death more likely to be Uniques & Rare items , but once the dice is set on a Unique being dropped the chance for higher tier unique to roll is down to pure luck & farming time .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057

Report Forum Post

Report Account:

Report Type

Additional Info