Tonhão's Bug Report #9 - Xbox - Act 3 Cruel and Endgame

Platform: Xbox Series X
Language: Brazilian Portuguese
Class: Chad Titan


Act 3 Cruel

Bugs

1. Search Bar Improvement Suggestion: When a tab is inside a folder, the search field covers the last row of the tab. The search field should always appear below the tab, even if the tab is in a folder.

2. Gems Tab Issue: On the gems tab, when moving a gem to the inventory (Y button), the selection jumps to the top of the tab instead of staying on the same row as the gem you just moved.

3. Bleeding Issue: Bleeding should not affect stone or bone monsters.

4. Floating Organs: In flooded Utzal, if you kill the fat monster that explodes on top of stairs, its organs "float" in the air after the explosion because the platform is small and the animation was designed for a flat surface.

5. Immortal Ancestral Totem: The Ancestral Totem does not take damage from enemies.

6. Ancestral Totem is Not Solid: Monsters that roll around can phase through the Ancestral Totem. The Totem should act as a solid wall.

7. Trial of Sekhemas Death Lock: After dying on the 3rd floor of the Trial of Sekhemas, it’s impossible to exit the arena. Only the message “Provação das Sekhemas Falhou” is displayed, and no button works. Enemies and traps remain active, requiring a game restart.

8. Charms Don’t Count: On the character screen, the % resistance increase provided by charms is not reflected in the stats.

9. Alva’s Dialog Bug: After killing the fat queen and returning to Alva to deliver the door key, her dialog is replaced with a date and time (dialog option: “Templo de Kopec”).


Translation Issues

1. Servi’s Dialog: After draining the city, Servi’s dialog “O Lago Drenado” has a leading space in the second paragraph.

2. Relics Effect Description: Some Relic effect descriptions are not translated to Brazilian Portuguese, such as:
- “% increased quantity of keys dropped by monsters”
- “% to honour resistance”

3. Trial of Sekhemas Key Message: The message “Collected a key” is not translated to Brazilian Portuguese.


Endgame

Bugs

1. All is Fog: When first interacting with the map system, only a gray screen appears. It’s necessary to zoom out for the actual map to load.

2. Catacomb Map (Infestation): In the infestation map, there are spots near columns that appear passable but are blocked by invisible walls.

3. Waystone in the Titan Inventory: If the Waystone is stored in the Titan’s extra inventory, it cannot be added to the map device using the X button. It must first be moved to the main inventory to be usable.

4. Zigurat Refuge Textures: Sometimes the floor texture in the refuge fails to load, leaving a gray, fog-like appearance. Additionally, armor and skin textures may not fully load.

5. Atlas Map Keywords Not Accessible: When opening the endgame map and viewing the legend (L), a pop-up appears on the top-left with icon names. These names have dotted lines indicating they are keywords with additional information, but there is no way to select them to expand further.
- Additionally, the L button is labeled incorrectly as “Lenda do Mapa” when it should be “Legenda do Mapa”.

6. Atlas Skill Filter Doesn’t Work: In the Atlas skill tree, pressing the L button (filter) does not open the keyboard to search for keywords. Nothing happens when the button is pressed.


Monsters

Suggestions for improvement

1. Worm Monster Asset: In the Hunting Grounds, the big worm monster that digs underground to reach you leaves behind an untouched grass floor if its body is frozen and shattered. This could be improved to display a hole instead.


Last bumped on Dec 29, 2024, 10:31:46 PM

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