Detonate Dead + Sacrifice
Detonate Dead doesn't seem to prioritize targets correctly when used with Sacrifice.
If there is a corpse in range but it is not in light of sight, in does not default to using a nearby minion and fails to cast instead. This often happens around doors or small obstacles (usually leading to my death because enemies overwhelm me while I can't do anything else). Last bumped on Jan 8, 2025, 8:44:02 AM
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Seconded
Noticed it massively yesterday. 1. No corpses or enemies nearby, just my minions: DD works fine and explodes minions. 2. No corpses but enemies nearby, 50% of the time DD won't explode my minions at all. 3. Enemy corpses nearby and my minions and my cursor is on my minions, DD will explode every corpse it can find before targeting my minions or just fail to cast entirely as per no. 2 where all the enemy corpses have been detonated. If someone is using Sacrifice and a corpse skill the priority should be your minions every time. Last edited by Fusion1337#2884 on Jan 8, 2025, 8:45:23 AM
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