Remove 1 Atlas Node Mod per Death

Lots of death punishment threads, wanted to put out a small idea.

Instead of completely voiding all map mods on death we lose one per failed attempt instead.

So you stack your breach, ritual, deli, corrupted, and irradiated mods onto one map and if you die in that node either one is removed at random or they are removed in a specific order. In the specific order case, either give priority to mechanics or to node modifiers that were added by watchtowers. Either or.

Priority would be something like:
Boss > Corruption > Irradiated > Delirium > Breach > Ritual
Remove one mod per death, starting with ritual or whatever.

Watchtower mods first:
If a node naturally has Corruption + Breach, and I add irradiated to it, dying on that map once would remove the irradiated mod. A second death would remove either corruption or breach at random.

Or just remove them at random. Or don't remove them at all.

Said 1000x already but it just feels overly punishing to lose waystone+xp+mods+loot all at once. That's all.
Last bumped on Dec 27, 2024, 10:03:31 PM

Report Forum Post

Report Account:

Report Type

Additional Info