Allow health to go into the negatives so we know how much we are overkilled when dying

I genuinely think allowing your life to go into negative values when being killed would be such a godsend in terms of actually understanding how you die and actually give some more information to learn from deaths. It's POE2, would be nice to see misc changes like this that don't interfere with anything but only improve the player experience.

Like how many times have you died to some attack and be completely clueless how much damage it actually did, did it completely destroy you? Were you barely dropped below death?

Please GGG, it wouldn't even be a major change or anything, but it would change the aspect of dying so much by just allowing us the players to have a better understanding over our deaths and use that information for future runs and attempts. I'm not even asking for the game to list the last source of damage that killed you, just that health drops below 0 so that we know how much we were killed by.

TL:DR- Allow health to drop below 0 when dying so that you know how much damage overkilled you.
Last bumped on Dec 27, 2024, 9:06:25 PM
this is actually a good idea. also as some others have pointed out

1. a record of what killed us in terms of numbers etc would be great. so maybe the death screen would say

1,456 lightning bolt damage
478 slam damage
death

so we could start to learn what kind of defenses we are weak in and need to build up.

2. also, just a generic combat log would be awesome. so that our personal chat would show a play by play of each blow and damage taken.

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