1 death per map is too steep a price

I've been playing the EA since launch, just about every day (hooray for vacation time) In that time I've played several characters 3 of which I've made it to maps, but primarily a Ranger whom I've gotten to T14/15 map range.

I've been focusing on breach as much as I possibly can because I enjoy the mechanic and I wanted to see what breachstones were all about / for.

I've put 4 and a half days into this character. Sure, some of this has been in my hideout trying to trade (which is another topic, it's not good, and y'all know it - look to LE for a better trade roadmap, please please please), some of this has been idly AFK while doing something else, but the vast majority of that time has been running maps and of that chunk, the highest percentage of my time has been running breach.



I just today crested over the requisite 300 breach splinters needed to create my first breachstone. I cleared the map up to the boss room, and managed to get the boss to ~3% health before running out of mana flasks and misreading a telegraph and dying.

Mind you this was the first time I've seen this fight, I did not research anything at all, I just showed up and did the best I could.

Now... some folks will say "get good" or "buy better gear" or something - to them, I'd kindly ask you to bugger off.

GGG: Please, for the love of good ARPGs (oh which I believe POE2 is best poised to be the BEST there can be to date), please rethink your current stance on 1 death per map, ESPECIALLY on pinnacle bosses, ESPECIALLY on ones that take this level of time commitment to even get to in the first place. I want to feel like I can meaningfully engage with the content and learn and grow as a player in ways that feel both rewarding and respecting of my time. (and looking at the other posts here, I know I'm not alone).

When we die we lose:
- The map, and anything in it unlooted (and the resources/time to make that map what it was with towers, modifiers, etc)
- 10-15% character experience (too steep!)
- countless hours accumulating materials needed to fight a boss, once.

It's too much, and something has to give.
Last bumped on Dec 27, 2024, 10:55:38 PM
I dislike the atlas in general, why is it infinite? What function does an endless sea of meaningless indistinguishable maps serve?

Why do I have to spend hours pathing to find the boss portal and then several divs to even open the portal?

Why do I have to find another portal? Why can't I just run it again with the invitation over and over?

Why can't I do previous maps? Why is it allways an endless path outwards towards nothing of any significance?

Why do I have to PRAY that my account got a good seed this league? Why is everyone on a different atlas?

And then on top of it I lose EVERYTHING on these maps after dying ONCE!? I already didn't care about the atlas, you didn't need to give me a reason to care even less.
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Why do I have to PRAY that my account got a good seed this league? Why is everyone on a different atlas?


I am pretty sure everyone gets the same Atlas, according to GGG Jonathan in an interview. I don't recall which one.
Last edited by Orion_3T#5225 on Dec 27, 2024, 7:26:56 PM
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Orion_3T#5225 wrote:
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Why do I have to PRAY that my account got a good seed this league? Why is everyone on a different atlas?


I am pretty sure everyone gets the same Atlas, according to GGG Jonathan in an interview. I don't recall which one.


You dont get the same atlas lol.

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Orion_3T#5225 wrote:
I am pretty sure everyone gets the same Atlas, according to GGG Jonathan in an interview. I don't recall which one.


Same account, SSF and Trade.





Definitely different paths, only thing noticable the same is the reliquary and realm gate at the start.

Edit: Having said that, the nodes do have a noticable pattern of being samey.
Last edited by Karix86#2722 on Dec 27, 2024, 7:43:22 PM


Can confirm. Different atlas.
Oh wow I didn't even realize about the different atlases, too.

Mine:


At any rate, we need some changes here, GGG
yeah, this is too stupid. especially encounter some tricky monster with crazy modifier combination such as steel mana + close damage take effects(i don't remember what is the name). it looks like gg in this map. also the bug in Jamanra, only 1 death means cant win the fight. be honest need 6 doors back. also the hit pool is really really small for most of characters(especially chaos damage for characters without ci), thats why everyone plays archmage. thats really bad too and makes the choice limited.
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also the hit pool is really really small for most of characters(especially chaos damage for characters without ci), thats why everyone plays archmage. thats really bad too and makes the choice limited.


Yeah this has made build diversity feel really flimsy, too - great call out.

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