Pathfinder - Zooming & Booming - Explosion Spam & Damaging Ailment stacking
Enjoy stacking Gas Arrow explosions, looping Armour Explosions, generating Frenzy charges automatically & inflicting all 3 damaging ailments with ease. Watch the screen explode, or make a boss disappear. This build was created out of the desire to explore the new mechanics of PoE 2. Gas Arrow alone was just too boring.
Currently lvl 87, laughing at T15 maps and banishing bosses to the shadow realm.
Skill Gems
Core
Gas Arrow
+ Corrosion¹ + Armour Explosion¹ + Break Endurance² + Acceleration Rain of Arrows (Bossing) + Exploit Weakness¹ + Lacerate + Brutality + Momentum Spiral Volley (Clear + Ignite) + Heft + Fire Infusion + Fire Penetration + Ignition 1. Required for Armour Explosion looping. 2. Frenzy Charge generation via Resonance keystone passive.
Optional
Toxic Growth
+ Martial Tempo + Concentrated Effect + Execute Barrage + Perpetual Charge + Premeditation + Second Wind Wind Dancer + Blind + Maim Plague Bearer (Panic button) + Chaos Mastery + Physical Mastery + Expanse Combat Frenzy (Optional Frenzy Charge generator) Herald of Ash (Optional Ignite source) Alchemist's Boon (Bossing) Attrition (Bossing) Decompose (Corpsewade Boots) + Bursting Plague + Comorbidity + Deadly Poison + Magnified Effect
Skill Use
Common mobs = Gas Arrow > Spiral Volley
Magic mobs = Gas Arrow > Rain of Arrows Rare mobs = Gas Arrow > Rain of Arrows > Toxic Growth Bossing = Spam Toxic Growth > *boss spawns* > Gas Arrow > Rain of Arrows
Passive Skills
https://maxroll.gg/poe2/passive-tree/lm161a01
Damage
Damage Node Priority:
1. Attack, Bow, Projectile, Skill Level, Crit 2. Damaging Ailments 3. Poison Magnitude (Physical% increase on the tree only scales gas arrow, not the explosions!) Gas Arrow poison converts 20% physical & 20% of chaos to base magnitude. Gas Arrow explosion converts 100% physical damage to fire damage. Armour Explosion converts 100% physical damage to fire damage. Rain of Arrows is pure physical damage. Bleeding ailment is 15% of physical damage as base magnitude. We can scale everything we use by focusing on base damage first, then ailments, then poison. Don't forget, we are going to be triggering bleeding & ignite as well. So the Damaging Ailment nodes will boost all 3 of them. I'm not stacking # of poisons with this build. Firstly, I hated having to constantly refire gas arrow when using the straight forward poison stacking build. Because poison stacking nodes come with the trade off of lower poison duration. Secondly, the lower poison duration led to inconsistent Armour Explosion triggering. To retrigger Armour Explosions without having to constantly re-fire gas arrow, I went with a "1 big, long poison" approach. I removed all +1 max poison nodes to ensure my poison has a long duration & a constant 60% benefit from the Low Tolerance node. This poison strategy has more up front dps, rather than waiting for stacks to build, which triggers Armour Explosion faster. This makes gas arrow usage burstier & diversifies my damage type.
Defenses
Late game gear provides enough evasion (without Acrobatics) that we don't have to get many evasion nodes. I prefer Blur Reflexes, Bestial Skin & Escape Velocity. Depending on your needs, you can path to these nodes from the +dex side of the branch, or the +%evasion side. You may also path up from Escape Velocity or Feathered Fletching, depending on this decision. The accessible jewel slot is hard to pass up, with most all nearby damage nodes taken.
If you have amazing ES/Evasion hybrid gear, you could probably pick up the Spectral Ward or Subterfuge Mask nodes. you would need to sacrifice some move speed or damage on the tree to achieve this.
Utility
Pathfinder has exclusive access to slow immunity, via their ascendancy node Relentless Pursuit. Including attack speed & Movement speed. This makes Sanctum/Ultimatum farming much easier, as you can now ignore a few negative modifiers. Immunity to chill, temporal chains, etc.
Skill speed is also something you can stack relatively high as well. This allows you to use Toxic Growth without getting yourself killed and utilize Plague Bearer more reliably as a panic button. This also leans into the movement speed stacking side of the build in making you zoom with your hands just as much as your feet. It's fun to be fast. But this isn't PoE1 levels of speed.
Gear
Bow
+ Physical Damage + Projectile Skill Level + Additional Arrows (don't sacrifice bow damage for Dualstring) + Mana Quiver (Volant) + Projectile Speed (Feathered Fletching) + Damage with Bow Skills + Physical Damage + Projectile Skill Level + Mana Head, Body, Gloves, Boots + Evasion + Life/Resistances + Physical Damage (Gloves) + Movement Speed (Boots) + Dex + Mana Belt, Rings, Amulet + Life/Resistances + Dex + Mana + Magic Find (Enjoy it while it lasts) Jewel Prefixes + Attack Damage (5-15) + Projectile Damage (5-15) + Damage with Bows (5-15) + Projectile Speed (5-10) Jewel Suffixes + Damaging Ailments deal damage faster + Mana + Attack Speed + Pin Buildup Last edited by SomeSome#2539 on Dec 30, 2024, 5:03:05 PM Last bumped on Dec 31, 2024, 9:13:10 AM
|
|
tried this out today, got my first ascendancy, some poison nodes, spent 5ex on a phys bow at 28... failing to understand the rain of arrows. Fought A2 boss and it does next to nothing.
Can you expand on what is expected here? The armor pops don't seem to do a ton of damage, I was getting more blowing up the gas clouds with the ignite helm. wonder If I'm doing something wrong? |
|
" Wanna know what to do ? dont follow guides early game at all, just play the game, there is legit no point on following any guides till you get maps, then respect and farm, ofc you can semi-prep for swap, but if u follow a guide from the start are you even playing the game ? |
|
Rain of arrows is for single target damage primarily: consuming broken armor continuously with one use, dealing tons of physical damage with itself+bleed and generating frenzy charges for its next use to last much longer. If you're not in maps, you shouldn't be following this guide. As you'll need enough support gem slots & passives to enable this admittedly worse build to skyrocket in damage and fun factor. Gas arrow alone is strong and more straight forward to understand, but so boring.
I've been testing many different ways to run the passives & skill gems. Hybrid evasion + es has saved me from 10+ deaths this weekend. No herald needed for ignites, as I'm simply ramping damage high enough for it to trigger on it own. I will update the guide. Last edited by SomeSome#2539 on Dec 29, 2024, 9:05:33 PM
|
|
" Don't be a douche man, That said, while I understand your point, there are quite alot of people (myself included) where having fun IS knowing you are making the "optimal" decision (notice the quotes, i am not referring to the absolute most optimal but to a generally optimal one). It probably comes from a small form of neurodivergence but I can 150% attest that there are people who need a confirmation that their decision is the "correct" one to have fun. So play the game however you want to and let others play the way they want to, both ways are equally good. |
|