Minor bugs/weirdness
in utzaal:
-viper legionnaire rope tethers sometimes stay after the monster has been slain, stretching very far -alva does some weird turn-sliding walk because she doesnt turn/move like player characters do -those sea-mine-looking destructible containers are called "chest" even though thats not what i would call a chest draven&bride bossfights: tons of crawlghosts stuck around the edges of the arenas anywhere: (some?) lightning effects stretch down to infinity which is visible on maps where you can see below the ground, like on the spires of deshar or when fighting the titan grotto boss after playing infernalist for a while my infernal flame orb (the resource-display) loses its orange texture and only the line marking the upper edge remains sometimes monsters that do dashes, like the shapeshifting vaalguys, or blink, like rares with that shroud mod that teleport behind you, desync their hitbox and i start getting stutter-body-blocked and movement gets really fucked up from which i need to escape by rolling there are crossbow bolts stuck in the air everywhere (i am using rapid fire). it seems they dont get culled or stay attached when the monster they hit dies. i believe ive also seen some left in the air where a firewall ignited. i cant reliably reproduce this issue, but since rapid fire shoots so many bolts even the occasional one stuck in the air means that everything is full of them i think ive also seen this with bone storm, so it might be a general issue of particle culling some campaign areas have voice lines that play when first entering them, those lines get repeated every time the area is reentered (for example when portaling to town to sell loot and coming back to continue quest) Last edited by eux0r#4040 on Jan 8, 2025, 8:35:31 PM Last bumped on Jan 8, 2025, 8:35:38 PM
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