QoL & Control improvements

-make rough charge status of charms visible at a glance like flasks do

-make rough armour break percentage visible:
currently only the number of current armour break is visible but without knowing the targets armour value this is not very helpful when for example trying to use a skill with armour explosion support for the last bit

-meta-cast skills like barrier invocation should have 2 checkboxes per weaponset: right now i cant have the passive chargegeneration/collection active on both sets if i want the active part of the skill to use only one set

-allow auto-toggling of skill bar with weaponset

-allow (option?) clicking on npcs, stash and craftingstations without letting go of wasd:
currently i need to time my stopping to walk with wasd perfectly with my click otherwise either the click gets instant overwritten by the walking or i stop walking for a moment before moving towards the click

-allow option to make ctrl-clicking npc the non-ctrl-default

-make it harder to accidentally sell support gems when selling old weapon after getting a different one or make it more comfortable to transfer supports to new weapon when equipping different one: i know the gems get autoswapped when you put in a new weapon but sometimes when i compare weapons and swap them back and forth in invtenory/hold one in mouse the gems get left inside the weapon, not sure, maybe if its when i change to a different type of weapon? what i know for sure is that it can happen that you sell something you had equipped and your gems were inside that item and get sold with it which is a useless/harmful "functionality"

-remove need to insert new djinn coin in sekh trial to remove/view relics

-allow seeing contents of ignore-list and add ability to add custom chat filters eg to auto-block any message containing certain websites. do not let the blocked person know their message didnt go through! the rmt-trade-site-botters should not know when or how they need to change the way they advertise to circumvent it

-add mini health bar option to place it as an unobtrusive circle around the entities feet: gives an understanding of the health of anything on the screen without gamey, ugly rectangles hovering over everything while also adding a good feel for the actual positions and sizes of hitboxes (counters isometric view drawbacks)

-allow adding custom auto-stash-sort-on-place (when ctrl clicking from inventory): eg "always put rings in stash tab 2" or "always put runes in the currency tab"(especially this one! there are extra slots at the bottom which can hold extra large stacks of runes but i cant make it auto-place items i dump from my inventory there?)

if an area has a waypoint near its entrance, let us unlock that waypoint when finding the area transition without having to go through the loading screen. right now i walk the perimetre of an area and if i find the next area before im done with the one im currently in i have to load into the next, walk 5 steps and load back where i came from. thats kinda silly
Last edited by eux0r#4040 on Jan 11, 2025, 6:26:08 PM
Last bumped on Jan 8, 2025, 8:41:12 PM

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