Classes like Ranger could use a health cluster on the passive tree.
I feel like The Ranger could benefit from a small cluster that boosts health by maybe 1000hp when used.
Currently we leverage evasion, which is quite powerful, but when you have 100 mobs running at you on high tier maps it will eventually fail and a crit can instantly one shot you before you can pop a flask. I'm currently level 86 with 2k health and it's very difficult to find high tier health rolls + all the other stats required to complete the build and resists. Leech is very very weak when it comes to health gains, if that got a significant boost it could somewhat alleviate the small health pool, but the one shot damage will still be around Last bumped on Dec 24, 2024, 10:30:25 AM
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I think life overall is in a bad state at the moment. I agree tho, in PoE1 u can go out of ur way and make even a deadeye tanky if u r willing to sacrifice damage. In PoE2 I feel like u don't have that option, unless u go ES which is just stupid and imbalanced right now.
Give us some way to increase our EHP, it doesn't have to be with life nodes, but some other Keystone that increases the buffer when we get hit. T15+ maps get very frustrating as Ranger. I'm at 2.1k life myself right now, trying to get more, but also trying to cap out my eva to go Acro... both is almost impossible with the current item (crafting) system. /edit: Btw. I think Deadeye is even more tanky than Pathfinder right now. Pathfinder has zero survivability options. Last edited by Sadaukar#2191 on Dec 24, 2024, 10:08:55 AM
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" Last edited by OG_Smez#4109 on Dec 24, 2024, 10:33:34 AM
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