GGG Please do something about on death mechanics

As a ranged character this wasn't a problem.
But as a melee - it's hard enough that now I have to tip toe around monsters cause I might get one shotted (I used to leap slam into a crowd, but now it might cause instant death)

So it's already a much more punishing experience for a melee character, and on death mechanics make it even more unfair.

While as a ranged character I can just shoot and move on whithout even noticing pools of acid enemies leave behind - as a melee now I have to roll back after every kill just in case.

This extremely discourages to play as a melee, and encourages a player to either switch to a ranged character, or to change the build which focuses on ranged skills.

Removal of on death effects is not necessary - but melee characters should at least have more resistance to them.
Last bumped on Dec 24, 2024, 3:50:50 PM
- on death mechanics suck
- everyone agrees
- GGG surely knows about it
- GGG does nothing about it
- GGG posts a video, everyone becomes a fan boy and forgets they are ignoring their playerbase.

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