GGG Please do something about on death mechanics
As a ranged character this wasn't a problem.
But as a melee - it's hard enough that now I have to tip toe around monsters cause I might get one shotted (I used to leap slam into a crowd, but now it might cause instant death) So it's already a much more punishing experience for a melee character, and on death mechanics make it even more unfair. While as a ranged character I can just shoot and move on whithout even noticing pools of acid enemies leave behind - as a melee now I have to roll back after every kill just in case. This extremely discourages to play as a melee, and encourages a player to either switch to a ranged character, or to change the build which focuses on ranged skills. Removal of on death effects is not necessary - but melee characters should at least have more resistance to them. Last bumped on Dec 24, 2024, 3:50:50 PM
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- on death mechanics suck
- everyone agrees - GGG surely knows about it - GGG does nothing about it - GGG posts a video, everyone becomes a fan boy and forgets they are ignoring their playerbase. |
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