Minion Summoning Build POE2

Hey,
I started POE2 as a witch and orignally wanted to play "Pokemon" witch. Sadly the promised gem to collect enemies as allied summons didnt make it in the EA cut.
I still went the minion summoning path and here are my thought/bugs I encountered.

This is ment as a critique but i still LOVE this game and still LOVE the witch. I just think it could be more then exploding corpses and flying sculls.

Problems:

A Big problem is that there are no minions that can taunt enemies. Many foes charge at you ignoring your minions and all you can do is run away since all the passive skilltree % are on my minions and therefore my skills are super weak.
If you try to peel yourself with for example ice wall you are only hindering your archers because they cant shoot over the icewall. Not only that but my own icewalls acts as a taunt for my own summons.

Next is the movement. Once you reach a bigger groupe of minions they tend to get stuck in narrow hallways and if you try to move them with the movment they command it does work but they lose there aggression. they need another sec at the new location to start targeting enemies again.

Its very hard to see the ground or enemies when playing with many minions. They cover the ground so its nearly impossible to see some aoe spells or actions from enemies. sometimes they are hard to distinguish from enemies units (my teammates often take my summons for enemies and try to shoot at them). Some sort of clear lineart (glowing green?) around my summons to make it more visible.

Ideas:
A formation to place your summons. It could be some sort of grid around you and turning with your char. so that your ranged minions are not in front when facing enemies, or that your sacrifice minions are where they need to be at the start of the battle.
Different Groups of commandable units. The possibility to arrange my minions in for example 3 different groups i can move around independant.
A more zoom out of the camerea depending on the amount of permanent summons i have to keep better controle of my battle field

General:
The main problem i see with the summoning class is the lack of engagement. Most of my dmg is on my minions so the "only" thing i can do is surviving. With many minions you also skip some boss mecanincs. they catch many bullets and i dont even have to press spacebar where other classes struggel to get a no hit run.
so alot of fun comes from the idea of commanding an army and thats why i suggested ideas like grouping minions in different commandable squads. making a formation and zomming the camera out.

I hope who ever reads this can understand what im trying to say. English is not my 1st language so sry in advance.
Again this is a wunderfull game and i try to give feed back on a minion build that is currently ( in my opinions) underwelming / suffering from missing quality of life features or even bugs

Kudos who ever red through this

Marry Christmas
Last bumped on Dec 23, 2024, 10:58:28 PM

Report Forum Post

Report Account:

Report Type

Additional Info