Blood Mage Centric Bugs
1. Couture of Crimson completely breaks the non-optional passive of blood mage when both of them interact with the overflow mechanic at the same time. The bug seems to cause the game to think you don't have enough spirit and turns off anything that is using spirit. re-equipping things fixes the bug; however, there really is not a point, since it will happen again, as soon as you pass your normal max health. Makes the unique unusable, and it can be a very crucial piece of gear for blood mage.
2. The life leech node does not show any life leech on your character sheet, nor any skills. It seems to be working fine, but there is no way to know what your true-life leech is if you've modified it past the initial 10%. 3. Detonate Dead sometimes has a very long delay before the body explodes. I'm not talking about the times when you get interrupted from being stunned. It just sometimes takes a long time to go off. Since the game is so cutthroat, this bug has caused me to die, many times. 4. Clarification would be nice on if the blood mage passive was intentionally meant to double the cost of life when it's active. I personally believe it's working fine; however, it would be nice for the community to know if this was intentional or not since I've read a lot about how people think it's not. Please feel free to pose any more issues, if there are any. I'll add anything to this list if it's been proven to be a bug. Stay strong Blood Mages, we'll have our time! For now, we play on hell mode... Last bumped on Jan 7, 2025, 7:31:01 PM
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I totally agree with bugs you mentioned and now this is really hellmode :-P , also "Crimson Armour Spirit Bug" breaking also shrines and any buffs.
- weapon swap can restart the spirit bug and it's the best option to deal with this bug so far Detonate Dead isn't working properly sometimes it has long cast time, and create corpse explosion in different place. Also I am not sure that 1% crit bonus every 40 life is working properly with overflow life |
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Bump
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