[PoE2] Suggestion for Improving the Hardcore League Experience

Introduction: As a dedicated fan of Hardcore modes in ARPGs like Path of Exile, I am constantly drawn to the challenge of high-stakes gameplay. However, while the inherent difficulty of Hardcore is rewarding, the mode currently lacks incentives that encourage players to persist after losing a character. Implementing a unique reward system would be a great idea to make the Hardcore experience more engaging and maintain player retention.

Core Idea: Introduce a unique “Fame System” exclusive to the Hardcore League. This system would provide players with a tangible legacy for their efforts, even after their character dies, adding a lasting sense of achievement and reward.

Mechanics:

- Fame Accumulation: As players progress through the Hardcore League, their characters earn “Fame Points” based on milestones such as completing maps, defeating bosses, or reaching specific levels.
- Fame Points are bound to the character and cannot be withdrawn while the character is alive.

Legacy Upon Death:

- When a Hardcore character dies, their accumulated Fame Points are transferred - to the player’s account.
These points serve as a testament to the character’s journey and achievements.

Reward System:

Fame Points can be exchanged for exclusive cosmetic rewards, such as:

- Exclusive cosmetic skins that can only be obtained through the Hardcore League Fame system (usable across all leagues).
- Decorative items for hideouts that are exclusively unlocked through the Hardcore League Fame system (usable across all leagues).
- Exclusive titles or emblems for characters or accounts, earned solely via the Hardcore League Fame system (usable across all leagues).

The rewards would be purely cosmetic, ensuring no impact on gameplay balance or creating a "pay-to-win" perception.

Inspiration: This system is inspired by "
Spoiler
(RotMG)
", where a Fame mechanic rewards players for their accomplishments after a character dies. The principle of earning a legacy ensures that every playthrough, regardless of the outcome, contributes to a sense of progression.

Acknowledgment: I understand that Hardcore is not the primary focus for the majority of Path of Exile 2 players, and for that reason, the effort required to implement such a system may not be justified. Additionally, I am not sure if similar ideas have already been proposed. However, I believe this would be a valuable addition to enrich the Hardcore experience for those who enjoy this mode.

Benefits:

Player Retention:

- Offering post-death rewards motivates players to create new characters and stay engaged in the Hardcore League.
- Increased Challenge: Players can enjoy the thrill of Hardcore while feeling that their efforts contribute to lasting achievements.
- Community Engagement: Exclusive rewards would foster a sense of identity and pride within the Hardcore community.

Conclusion: The addition of a Fame System to Path of Exile 2’s Hardcore League has the potential to redefine how players approach this high-stakes mode. By providing meaningful rewards tied to a character’s journey, players gain a concrete reason to embrace the challenge.

Disclaimer: Please excuse any errors in this text, as it was translated with the assistance of AI due to my limited proficiency in English. Thank you for your understanding.
Last bumped on Dec 23, 2024, 6:51:47 PM
nice
Good call, GG
Perfect! GG

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