On-death damage mechanics
Yet another post about on-death damage mechanics, but honestly, they’re incredibly frustrating, and I really hope GGG takes steps to address or even reconsider their place in the game. The recent patch may have "removed" some of these mechanics, but the overall design feels flawed and ends up making players angry instead of improving the experience.
1. XP Loss at Higher Levels Losing XP on death, especially at higher levels, is punishing to an extreme. Grinding for hours only to lose significant progress because of a cheap on-death explosion feels like a slap in the face. 2. Overtuned AoE Damage The AoE damage from some mobs is simply over the top. Even with capped resistances and a solid health/energy shield pool, you can still get one-shot out of nowhere. 3. Lost Maps and Loot Dying before you can pick up your loot or fully clear a map is doubly punishing. You not only lose XP but also risk losing items you earned, which adds to the frustration. These issues compound to create a negative experience, especially for players trying to push endgame content. I hope GGG will listen to the community and consider making changes to these mechanics to make the game feel more rewarding and less punishing. Last bumped on Dec 23, 2024, 5:29:13 AM
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