my favorite league mechanic is gated behind 24 divine buy in

ritual been my favorite league mechanic of all time i always did it in poe league but in poe 2 they just did terrible changes first of all they made you need to kill the boss 4 times to get 8 points in the tree secondly they made that boss GIGA rare i been playing for 220 hours PoE 2 no afk time and i still havent seen this boss once and the worst part is if you do ritual and you havent taken atlas tree ritual nodes you cant even defer highest tier uniques becuz you simply cant get enough tribute without atlas nodes how did they think this is good idea?
Last edited by Deviant#8289 on Dec 23, 2024, 2:35:19 AM
Last bumped on Dec 23, 2024, 4:11:11 AM
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Deviant#8289 wrote:
ritual been my favorite league mechanic of all time i always did it in poe league but in poe 2 they just did terrible changes first of all they made you need to kill the boss 4 times to get 8 points in the tree secondly they made that boss GIGA rare i been playing for 220 hours PoE 2 no afk time and i still havent seen this boss once and the worst part is if you do ritual and you havent taken atlas tree ritual nodes you cant even defer highest tier uniques becuz you simply cant get enough tribute without atlas nodes how did they think this is good idea?


On top of all that issues you have rituals in the smallest areas possible with tons of narrow corridors or blocking trees. Terrible design decision, same applies to Breach/Deli.

They want you to combine skills for DPS, yet they implement the biggest blaster mechanics of all into PoE2, which require you to kill as many monsters as possible in a short amount of time.

But hey it is EA, just believe in the "Vision"

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