Anyone else feel like they're shoe-horned into having to use certain skills?

Hi guys,

I've put about 100 hours into the game now and I'm becoming more and more frustrated with it. This is because the skills I want to use, because I find them fun, are usually ones that are only effective if triggered or buffed in some way, by another skill.

For example, I want to melt enemies with dots using skills like essence drain, or gas grenade but it seems impossible, I need to explode the gas to have any viable effect.
Or I want to build up huge ignites that get causes by fireball, yet ignites seems to do next to nothing, no matter how hard I build into them in the passive tree.
Or I want to use just skeleton warriors and avoid arsonist for my minion build.
These are just a few examples.

In Poe1 I can choose nearly any skill I wanted to be my main skill, and can think outside of the obvious box a little. Whereas here I have about 2-3options per weapon type that I have to use to be viable and I don't believe this will be changed.

I just miss the open-ended character building Poe was famous for. Feels like some unuique character has been lost.

Or am I just being a whingy noob here?
Last bumped on Dec 22, 2024, 10:24:48 AM
"
Rhym3z#0259 wrote:
Hi guys,

I've put about 100 hours into the game now and I'm becoming more and more frustrated with it. This is because the skills I want to use, because I find them fun, are usually ones that are only effective if triggered or buffed in some way, by another skill.

For example, I want to melt enemies with dots using skills like essence drain, or gas grenade but it seems impossible, I need to explode the gas to have any viable effect.
Or I want to build up huge ignites that get causes by fireball, yet ignites seems to do next to nothing, no matter how hard I build into them in the passive tree.
Or I want to use just skeleton warriors and avoid arsonist for my minion build.
These are just a few examples.

In Poe1 I can choose nearly any skill I wanted to be my main skill, and can think outside of the obvious box a little. Whereas here I have about 2-3options per weapon type that I have to use to be viable and I don't believe this will be changed.

I just miss the open-ended character building Poe was famous for. Feels like some unuique character has been lost.

Or am I just being a whingy noob here?


Nope. You're right.
Gems are way too limiting.

I wanted to make a Gemling that stacks INT, go around the tree pick up Damage removes mana before life. Stack bunch of ES, then convert it to Mana. With Gemlings passive you should be able to stack up quite a bit of Mana, and with CI, it will serve as both your defensive pool and mana to cast spells.

This is possible. But the problem comes with how I want to play this build.
There are nodes that give + to spell damage if you carry a melee weapon.

So I thought hmm. I wanna use quarterstaff, spin and apply procs, and cast spells on those procs using the meta gems.

Imagine having 15-20k Mana and you Mana Flare a mob. They'll disappear in another dimension. It's 4000 flat damage which will go up by scaling spell damage and fire damage.

But you can't use Mana Flare on a meta gem. Making the whole passive tree nodes kinda pointless.

What's the use of proccing a spell that's raw. With no support gems supporting it.

Every build that's currently "not meta" that I think off, an interesting way to play a class, is met with dead ends.

Hopefully with more gems and content, we'll have more freedom. Until then...
"Every build that's currently "not meta" that I think off, an interesting way to play a class, is met with dead ends"

Exactly this. I hope this changes over the course of development

Report Forum Post

Report Account:

Report Type

Additional Info