Mana Potions are a pain.
Mana potions are fine through the campaign but are USELESS in end game.. At end game when you're healing 400 mana over 3.5 seconds with 2000 mana in the tank while trying to attack AND run away because of a mana drain aura is painfull... Maybe make top end mana potions on par with health potions being able to top over 1500 recovery? Last bumped on Dec 22, 2024, 8:58:01 AM
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that aura definitely needs nerfing tbh, it's ok in concept but when mobs are moving as fast as they are, dodge roll is insufficient to get space and the amount of mana it drains...yeah, not much you can do but struggle a lot.
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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