Crafting bench idea

Crafting should be made more accessible during leveling, considering how resource intensive currency crafting is it usually isnt worth it during leveling, crafting bench that allows targeting result would solve it.

My idea would be a crafting bench that would allow to target as many mods as item allows, not limited to only one crafted mod, but limit max result, increase currency cost for each new mod, possibly increase level requirement for crafted mods and limit best mod tiers to only be available through currency crafting/drops.

This would allow players to find a base, magic and regal it to get a good start and finish the item with decent, but not great mods or improve their drops to, for example, get needed resistances, these crafting options would work as bad luck protection from drops and make it easier to balance difficulty as people could use crafted gear to fill gaps or overcome encounters that are too difficult for their current gear level and give meaning to farming easier content to improve their power level.

Cost of each upgrade in different currency depending on mod tier, price depending on number of mods added, for example 1 for 1st, 2 for second, 3 for 3rd or 1 for first, 2 for second, 4 for 3rd, 8 for 4th etc.

This would affect trading of mid to low tier items by making it easier to get items for early to mid game, but best items still would need to be dropped/currency crafted.
Last bumped on Dec 22, 2024, 6:05:52 AM

Report Forum Post

Report Account:

Report Type

Additional Info