Huge lag when Delirium is on a map
Since the last patch or so, i've been having huge lag spikes despite staying at 130-144fps.
Before starting Delirium it's stable, and the second I go through the portal the shader graph goes ballistic. Network frames also fluctuates a lot, resulting in huge stutter (And server catchup where everything goes fast for a few seconds). It stays even after delirium is over, I've had a couple breaches and they turned into a slideshow as well. Frame time didn't move much, and changing graphics settings didn't do anything either. Without delirium on the map I can blast big packsize breaches with no issue whatsoever. I'm playing Spark with Cast on Freeze Comet, as a Stormweaver Specs : RTX 4080 Super AMD 7800x3D 32Gb DDR5 Ram Good SSD Last edited by TheBeardmage#5514 on Dec 21, 2024, 1:35:07 PM Last bumped on Jan 6, 2025, 10:27:33 PM
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Update : I tried running delirium with my gas grenade mercenary, and didn't notice any stutter.
The weird thing is that it's not about monster density since I can run double breaches with big monster density without any issue on the spark mage. |
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Did you happen to figure out a fix for this? I have the same exact issues with Delirium.
Perfectly fine until there are mobs on my screen and then my network and shaders start to go crazy. |
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