My Feedback to Path of Exile 2 Early Access - happy holidays fellas.

Thank you GGG for the almost complete and amazing game

Thank you in advance for your time and for reading this. I wish you all happy holidays, good health, and take care of yourselves!

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Positive Points:
- Graphics and Effects: The graphics are stunning, and the effects and animations feel incredible. It’s a pleasure to explore the game’s world and experience its visual richness.
- Bosses: The bosses look top-notch and diverse. Each fight felt unique and had its own identity.
- Progression: I felt consistently stronger as I progressed, which was highly motivating. Using the trade website made a huge difference, allowing me to trade 1-2 Orbs for decent gear that significantly improved my gameplay.

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Negative Points:
Now, onto the aspects that I found frustrating:

1. Story Length: Acts 3 and 6 are far too long for my liking. While the rest of the story was excellent, these two acts felt unnecessarily grindy.

2. RNG Crafting and Loot: Crafting and loot were, in my opinion, disastrous. In over 30+ hours of gameplay, I didn’t find a single piece of gear worth equipping. The only way to get decent gear was through the trade website, where I could trade for good items with just 1-2 Orbs. Without the trade system, I wouldn’t have made it this far.

3. Mini Monsters vs. Bosses: I’m now level 69, having completed the story and entered the "Endgame."
- Boss fights are relatively easy, and I can almost always defeat them on the first try using mana flasks and hardly any life flasks.
- Mini monsters, however, can kill me in under 1 second.
- Why are mini monsters stronger than bosses? This imbalance ruins the fun for me.

4. Punishment for Death: Every death feels like a heavy slap in the face because the game penalizes you harshly:
- Dying on a map means losing the map.
- Dying during an Ascension run means losing your item.
- Killing a rare monster and dying in the process means losing the loot.
- While you’ve added many checkpoints, some maps still feel unbalanced regarding the number of checkpoints.

5. Skill Tree Overload: The massive and complex skill tree makes it feel like you’re always making the wrong choices.

6. QoL Features:
- Automatic gold pickup would be an excellent feature, especially for those who purchased premium stash tabs.
- No option to switch classes (e.g., from Stormweaver to Chronomancer).

7. Inventory Management:
- Dropping three crossbows instantly fills your inventory.
- It’s nearly impossible to actively grind without having to empty your inventory at least once per run.

8. Community Feedback: There are many other great points raised by active users that also deserve attention.

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General Feedback:
It feels like the developers haven’t played their own game enough. Yes, this is Early Access, but when mini monsters can one-shot you while final act bosses barely scratch you, it feels wrong and frustrating. Bosses should be challenging, and mini monsters should be manageable.

Even though Path of Exile is a unique ARPG, the fun factor should be more important than catering exclusively to the hardcore Path of Exile 1 community.

Fun should outweigh a forced slow-progression concept.

Last bumped on Dec 22, 2024, 2:49:36 PM
Push.
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Automatic gold pickup would be an excellent feature, especially for those who purchased premium stash tabs.


It exists (and not related to premium tabs) and works in small area around your character

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