Weapon set switching is nearly pointless...
Bear with me here as the title is click baity...
Short version: when you switch weapons, your skills aren't changed at all. This renders switching weapons completely useless unless you're switching to an identical weapon type; and even then it's broken (see point #3). 1) Creating a character with two weapon sets increases diversity, and flexibility. Especially if you can quickly change from range to melee and back (e.g., a Crossbow/Dual-Wield build). However, the weapon skills are _not_ bound to the weapon set, so switching to an alternate weapon set doesn't change the skills you have selected. 2) If you're switching to a melee weapon from ranged (or vice versa) the skills are (most likely) very different, so having "Rapid Fire" or other Crossbow skill in my "Melee Weapon Set" skills is a 'dead key' (can't be used in that set). Which severely limits the number of skills you can have available for any given weapon set, and with any committed to the alternate set being 'dead keys'. 3) Even if you equip like-weapon (e.g., two crossbows: one ice, one fire), switching weapon sets is still an ungainly proposal: the "Fire weapon" skill is tied to a single button (e.g., Mouse Button 1). Thus, switching to Weapon Set 2, then triggering "Fire weapon" with MB1 - you will then _switch back to Weapon Set 1 and fire_ because the "Fire weapon" skill is bound to _that_ crossbow. Requiring Weapon Set 2 to have a _different primary trigger button than weapon set 1_. I am sure that these decisions weren't made in a vacuum, and the implementation of "one button -> one skill -> one weapon" is (likely) far simpler than hot-swapping the skills. However, it essentially breaks nearly everything about having a second weapon set. And if you got this far, thank you for your patience. Last edited by Uiltys#5583 on Dec 20, 2024, 3:29:59 PM Last bumped on Dec 20, 2024, 3:45:53 PM
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I hear ya ..
key bindings should be weapon slot bound . Not to weapon but the slot its in ... so you can take it out and not lose binds |
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