Mechanical question about acrobatics

so, weird question. the poe2 acrobatics has the following effect: "can evade all hits". evasion is applied to attacks, which are subject to accuracy checking against evasion. evasion isn't applied to spell hits. with acrobatics, however, I surmise you would be then able to evade spell hits. so, question is: when you allocate acrobatics, incoming spells become dependent on accuracy? does a blinded enemy have less chance to hit a spell against someone with acrobatics, because of the reduced accuracy? I'm really curious about that lol
Last bumped on Dec 21, 2024, 11:04:31 AM
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so, weird question. the poe2 acrobatics has the following effect: "can evade all hits". evasion is applied to attacks, which are subject to accuracy checking against evasion. evasion isn't applied to spell hits.
In PoE2 you can evade strikes and projectiles by default. And while strikes indeed can only be performed by attacks, projectiles are fired from spells as well as from attacks.

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with acrobatics, however, I surmise you would be then able to evade spell hits
Acrobatics allows you to evade all hits, mainly including AoE. Both attacks and spells can have area of effect.

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so, question is: when you allocate acrobatics, incoming spells become dependent on accuracy? does a blinded enemy have less chance to hit a spell against someone with acrobatics, because of the reduced accuracy?
Yes, evasion always works in pairs with accuracy. It's never been confirmed to my knowledge, but I can't see how it could work any other way.
but AOE attacks also checks for evasion, no? from what I remember, you could still miss and evade AOE attacks. the thing with spells checking for accuracy with acrobatics is that it is super counter intuitive. I really doubt a new player would realize this implication, and it is actually relevant considering blind is so well paired with evasion

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