Pre-compiling shaders solved all of my issues with the game, sadly it's not for windows
![]() My frames are stable, I'm not getting random lag spikes due to shaders compiling during runtime, and I'm not getting disconnected at random every 5-10 minutes. Wish we had the option to pre-compile shaders in windows, but it looks like a feature exclusive to proton (steam) & linux. Last bumped on Dec 20, 2024, 1:57:49 PM
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nice, thnx for reminding me. to anyone on windows- just set shader cashe to unlimited under your driver utility.
btw- since you can pre-compile the whole thing, what is the total size of this? Last edited by AintCare#6513 on Dec 20, 2024, 11:26:15 AM
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" ![]() nvm, this is not worth it. Every time you launch the game it takes roughly 15-20 minutes to pre-load the shaders. That's too long. |
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" i think a lot of them are re-compiled during gameplay as well, not to mention you prob wont use all of them each session. but letting the cashe build up helps a lot. 6gb seems very smoll tho, expected 20+, kinda odd |
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