Poor world interconnectivity in the campaign
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There's no real sense of progression between Acts. Cutscenes and dialogue aren't really selling the transition from one place to another.
The same can be said of stage transitions too, a lot of stages end where a hole in the wall or a loop back would have been perfect. Teleporting out of dead ends doesn't feel good, a cinematic doorway or some clever loop back into previous territory would make things a lot more satisfying. Hoping this is temporary and we get some top tier world building to go with the rest of the game. Last bumped on Dec 20, 2024, 2:21:34 AM
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