Party Play and Trial Of Sekhemas issues

Platform Details:

My Level: 27 (XBOX)
Player 1 Level: 24 (PS5)
Player 2 Level: 11 (PC)

Issue Summary:

Inconsistent Party Play Scaling:

Solo Play vs. Party Play: Experience gain appears higher when playing solo compared to party play.

Scaling with Similar Level Party (Early Act 2): When partied with Player 1, who is close to my level, the enemy mobs felt properly scaled.

Scaling with Lower Level Party (Act 1): Playing with Player 2, the boss battles are excessively long (taking over 10 minutes), compared to 3+ minutes solo. Player 1 consistently got one shot at every boss. Where as I took minimal damage. Regular mobs frequently cause deaths and have a ton of health as opposed to when I fought them solo, presenting a much higher difficulty compared to solo encounters.

Trial of Sekhemas Specific Issues:

Chalice Trial: Occasionally, a unique self-healing monster spawns that is impossible to defeat with a well-built character. The only workaround is quitting and rerolling the trial.
Escape Trial (Console Specific): Auto-targeting prioritizes mobs over mission-critical objectives like selecting crystals. This makes completing the Escape Trial extremely difficult when mobs are present.

Proposed Solutions:

Party Play Scaling: Reevaluate and adjust the scaling mechanics for party play to ensure a consistent experience across different levels and party compositions.

Chalice Trial: Investigate and address the issue with the invincible self-healing monster to balance the difficulty.

Escape Trial: Modify targeting priorities so that mission-critical objects like crystals are selected first, or implement an auto-select feature when players are near the crystal.

More context:
The Act 1 bosses that provided excessive difficulty were The Executioner and The King of Mists, Player 2 was the proper level (12 and 13 respectively for both). The mobs that I found excessively challenging and caused me to stop playing in the party were at the Oghram Courtyard.

Being in this Party, overall, seemed pointless for two reasons:

1. I was not getting worthwhile exp.
2. My presence was not helping Player 2. In fact it just made it harder.

Last bumped on Dec 19, 2024, 10:57:26 AM
Another bug that happened multiple times:
While opening the gates at Halani Gates, whenever I teleported from and back to Halani Gates, Asala (NPC) would freeze and stop following me. I had to quit and restart the game to fix it.

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